An improved Cinematic experience i decided to do, as the original camera settings and editing were quite generic. Also added several new variants of foliage into the scene. Ultimately scrapped the day-to-night transition, as i was too lazy to redo it after deleting most of the setup.
"Project Protoss City" was a community project of Marvin Hillmann, Ingmar Lucas and me, Alexander Bretzke. We created the buildings and props as part of our Game Art Module "ANM4300.2" at SAE Institute Hamburg in March 2021.
Foliage and Rocks/Cliffs are Quixel Megascans assets.
Trees and scattered branches are assets from the Unreal Marketplace Asset-Pack "Temperate Vegetation: Conifer Bushes&Saplings I".
https://unrealengine.com/marketplace/en-US/product/temperate-veget
ation-conifer-bushes-saplings-i
Music: Starcraft 2: Legacy of the Void - The Fall of Shakuras
Artists on Social Media
https://www.instagram.com/marvinhillmann_art
https://twitter.com/ferodra
"Project Protoss City" was a community project of Marvin Hillmann, Ingmar Lucas and me, Alexander Bretzke. We created the buildings and props as part of our Game Art Module "ANM4300.2" at SAE Institute Hamburg in March 2021.
Foliage and Rocks/Cliffs are Quixel Megascans assets.
Trees and scattered branches are assets from the Unreal Marketplace Asset-Pack "Temperate Vegetation: Conifer Bushes&Saplings I".
https://unrealengine.com/marketplace/en-US/product/temperate-veget
ation-conifer-bushes-saplings-i
Music: Starcraft 2: Legacy of the Void - The Fall of Shakuras
Artists on Social Media
https://www.instagram.com/marvinhillmann_art
https://twitter.com/ferodra
- Categoria
- Musica
Commenti disabilitati.